c++ - Compiler Error: Undefined symbols for architecture x86_64 (Mac OS X 10.10.4; GLM) -


i have implemented new class sceneobject raytracer project. in project i'm using glm lib tasks.

now i'm getting the: undefined symbols architecture x86_64 error when try compile.

my compiler:

 ✘ arneosterthun@arnes-air  ~/documents/studium/programmiersprachen/raytracer/build   sceneobject ●  gcc -v using built-in specs. collect_gcc=gcc collect_lto_wrapper=/usr/local/libexec/gcc/x86_64-apple-darwin14.0.0/4.9.2/lto-wrapper target: x86_64-apple-darwin14.0.0 configured with: ../gcc-4.9-20141029/configure --enable-languages=c++,fortran thread model: posix gcc version 4.9.2 20141029 (prerelease) (gcc)   arneosterthun@arnes-air  ~/documents/studium/programmiersprachen/raytracer/build   sceneobject ●  make -v gnu make 3.81 copyright (c) 2006  free software foundation, inc. free software; see source copying conditions. there no warranty; not merchantability or fitness particular purpose.  program built i386-apple-darwin11.3.0 

this gist on github new implemented code , full error message: https://gist.github.com/aosterthun/658c8cf6a691e9e5efbb

this link complete project on dropbox: https://www.dropbox.com/sh/5kprshxumseguqp/aadi5dbcj5zvtbipt7puvayaa?dl=0


Comments

Popular posts from this blog

python - Healpy: From Data to Healpix map -

c - Bitwise operation with (signed) enum value -

xslt - Unnest parent nodes by child node -