java - libGDX generate random 2d world & read / write a file for structures -


i'm tring make game mega jump.

goals:

  • read in premade structs items goldcoin.
  • reuse not used items (collected or out or scene)

questions:

  • what file types read in structures? (fast)
  • should reuse items or there better way? (im working box2d)

xml , jon both fine. jon more readable humanoids. libgdx has functionalities read both of them. minimise iterating these files, best load them once.

you should reuse as can.


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