java - libGDX generate random 2d world & read / write a file for structures -
i'm tring make game mega jump.
goals:
- read in premade structs items goldcoin.
- reuse not used items (collected or out or scene)
questions:
- what file types read in structures? (fast)
- should reuse items or there better way? (im working box2d)
xml , jon both fine. jon more readable humanoids. libgdx has functionalities read both of them. minimise iterating these files, best load them once.
you should reuse as can.
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