ios - How to resolve symbol name conflict in a Cocoa touch framework -


i developed cocoa touch framework , having problems third party static framework classes embedded inside of it.

the problem symbol collisions when consumer projects use framework , import third party static framework framework uses.

i want remove these classes framework since conflicting host project classes (they use same third party framework) , somehow tell framework rely on main project third party framework (i instruct devs import framework), or alternatively add prefix these classes when hosting projects embed framework , use same third party framework own framework won't symbol collisions

any or direction welcomed!

cocoapods can resolve problem duplicate symbols.
below provided detailed explanations how make happen:

definitions
let's make definitions simpler explanations:
myframework - framework developing.
myapplication - application uses myframework.
otherframework - third-party framework used in myframework , myapplication.

problem
understand problem xcode fails build "duplicated symbols" error in otherframework.

solution
here conditions need satisfy fix problem:

1) myframework has refer otherframework cocoapods:

// myframework podfile use_frameworks! pod "otherframework" 

2) myapplication has refer otherframework cocoapods:

// myapplication podfile use_frameworks! pod "otherframework" 

3) myapplication can use mechanism refer myframework (by cocoapods or drag&drop framework project).

4) otherframework has built cocoapods.
if it's not built cocoapods yet, can make yourself.
goal need create otherframework.podspec , optionally submit cocoapods private repository. doesn't matter if have source files or otherframework.framework bundle. more details building cocoapod here.


Comments

Popular posts from this blog

Upgrade php version of xampp not success -

c - Bitwise operation with (signed) enum value -

xslt - Unnest parent nodes by child node -